Tiamat and a Failed Humanity

Reading over the Tiamat commentary in the Eve forums has me once again regretting the creation of humanity. Really, if you have nothing to comment about, don’t comment. Yet in the Tiamat feedback there is plenty of commentary, the vast majority of it negative. Most of this negative commentary is about things that aren’t in Tiamat. No new Dominix, no fix to cloaky camping (like we were expecting one???), nothing about this, nothing about that. The posters know that the point of the rapid release cycle is to release things that are ready. They also know that with every release the promise of fixing nullsec ‘soon’ is made, meaning the time to issue this fix must be drawing closer and closer, and more and more resources will need to be devoted to making it happen. Yet for some reason, everything has to explode onto tranquility with this release. If it doesn’t they’re going to whine. Folks, the point of the rapid release cycle was not to release five times as much stuff. It was to release the same amount of stuff five times more often.

Then there are the complaints about what was released. The Svipul isn’t bonuses right until it can obliterate everything, everywhere, all the time. Projectile weapons are not tweaked right until they obliterate everything, everywhere, all the time. Then there are the complaints by silence since most of of the improvements have gone unanswered. New, smarter NPCs will be released, a very intensive project aimed at a substantial and long-running improvement to an important aspect of the game that has long been thought lackluster: PvE. A multitude of graphics and audio improvements performing the critical mission of keeping a very beautiful decade-old game on par with the new competition in the space gaming world by upping both performance and visuals. This subject is of critical importance in drawing newer players who will be comparing Eve to other games. Oh, and let’s not forget the end of corp AWOXING, which actually forms a piece of several corporation improvements that begin a fulfillment of a promise made back at fanfest to work on corps and alliances.

Taken together, Tiamat is not a single game-changing expansion like Crius or Phoebe, but it represents a wide-ranging collection of improvements to many significant areas: PvE, graphics, UI, corporation quality of life. Yet most Eve players are boiling it down to a destroyer they don’t like.

Now for my input, Tiamat is really only missing one thing. In the Enuma Elish, Tiamat was a gigantic seven-headed dragon bent on destroying the universe. We need to release such a dragon into the player base to gobble up all the whining morons.

This is a pretty big expansion, folks. Let’s be glad we have it.

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