Reading over the Tiamat commentary in the Eve forums has me once again regretting the creation of humanity. Really, if you have nothing to comment about, don’t comment. Yet in the Tiamat feedback there is plenty of commentary, the vast majority of it negative. Most of this negative commentary is about things that aren’t in Tiamat. No new Dominix, no fix to cloaky camping (like we were expecting one???), nothing about this, nothing about that. The posters know that the point of the rapid release cycle is to release things that are ready. They also know that with every release the promise of fixing nullsec ‘soon’ is made, meaning the time to issue this fix must be drawing closer and closer, and more and more resources will need to be devoted to making it happen. Yet for some reason, everything has to explode onto tranquility with this release. If it doesn’t they’re going to whine. Folks, the point of the rapid release cycle was not to release five times as much stuff. It was to release the same amount of stuff five times more often.
Then there are the complaints about what was released. The Svipul isn’t bonuses right until it can obliterate everything, everywhere, all the time. Projectile weapons are not tweaked right until they obliterate everything, everywhere, all the time. Then there are the complaints by silence since most of of the improvements have gone unanswered. New, smarter NPCs will be released, a very intensive project aimed at a substantial and long-running improvement to an important aspect of the game that has long been thought lackluster: PvE. A multitude of graphics and audio improvements performing the critical mission of keeping a very beautiful decade-old game on par with the new competition in the space gaming world by upping both performance and visuals. This subject is of critical importance in drawing newer players who will be comparing Eve to other games. Oh, and let’s not forget the end of corp AWOXING, which actually forms a piece of several corporation improvements that begin a fulfillment of a promise made back at fanfest to work on corps and alliances.
Taken together, Tiamat is not a single game-changing expansion like Crius or Phoebe, but it represents a wide-ranging collection of improvements to many significant areas: PvE, graphics, UI, corporation quality of life. Yet most Eve players are boiling it down to a destroyer they don’t like.
Now for my input, Tiamat is really only missing one thing. In the Enuma Elish, Tiamat was a gigantic seven-headed dragon bent on destroying the universe. We need to release such a dragon into the player base to gobble up all the whining morons.
This is a pretty big expansion, folks. Let’s be glad we have it.
The Bad Karma post by Gevlon Goblin was one of the most ludicrous posts I have read in a while. One thing that I have learned from playing Eve Online is that grown men can get more hysterical than little girls. He’s making the Karma Fleet incident into some ‘Brave is dying’ nonsense. A while back I remember him posting something about HERO being forever and always irrelevant and hopeless because HERO doesn’t rat. Never mind that most of HERO can’t fit a nullsec ratting ship. There’s all kinds of mining going on in Catch. Exploration too. Also, I can remember back in Get Off My Lawn in Delve where we didn’t rat because Delve was permanently cloaky camped by Pasta. Does he think Catch is any less dangerous? So what did we do in Delve? We made bank in highsec running incursions. These days all my money comes from highsec industry and trade. He gives billions per week to all kinds of wars and mercenaries but he doesn’t rat. So what’s with the Brave is dying?
Brave certainly isn’t perfect, but it’s shaping up all the time. Is he going to say BL has no hope for greatness because they’ve recently lost some key people? Is he going to call NC. hopeless because they lost some key people? Eve without drama isn’t Eve.
Surely Brave is fragile in a lot of ways and living a precarious life in a lot of ways. But such was it for the Goons in 2010.
Gevlon, get over your dismissal of Brave. We’re building Titans and capitals. Our numbers keep growing. We’ll get there. Your post was a real disappointment.
If you want to get people to PvP with more clones, you could just remove the fact that you lose implants when you are podded. So your new clone wakes up with all it’s implants.
This would still kill the implant economy, so I am not sure I am exactly for it. But it is an example of how the ‘problem’ of learning implants (discouraging PvP) could be circumvented without dumbing down the game.
I like attributes, remaps, implants – to include learning implants.
I do PvP. I do hate getting podded in an expensive clone. I still don’t want learning implants to be removed.
I will not rage quit if they are removed. It’s a tertiary issue overall. I don’t think removing them will all the sudden make Eve players start PvPing. I also don’t think removing them will ruin the game. It’s really much ado about nothing. But just to put my two cents in, removing attributes, remapping, and learning implants will cost Eve some flavor. If it’s problematic, replace it with something equally flavorful and not problematic. Don’t just get rid of them.
Now if the licenses are temporary, like one year of a skin, people will complain it’s a micro transaction cash gouge. If they are permanent and reasonably priced, I think they could become quite popular.
One thing, though. This technology can open the door to player created ship skins. Now I trust CCP’s art, but if players are allowed to design skins or put their own corp logos on ships, please put in a feature allowing me to disable logos and/or disable skins, preferably disable player skins. I would like the ability to see CCP created skins but not see player created skins.
Players will uglify anything they can get their hands on.