Recon Ships

I personally think the Lachesis and Rook don’t particularly need HAC resists because their tank should be their incredible range. In large fleets they should have a separate anchor and FC and just be used smartly.

In my short time in Brave I’ve noticed the extreme positive tactical effect of bringing a largish fleet of Tengus and Eagles to an engagement with our more experienced players plus bringing a second fleet of a gazillion noobs in Mauluses. I am not strategically in the know, and I guess maybe the idea was to bring them in so they can feel like they are participating and KM *****. Regardless the reason, PL has become extremely reluctant to engage, even in slippery petes. Being able to shut down an enemy from 80K away is a pretty impressive force multiplier.

Previously, the Pilgrim was something of a niche ship, not preferred to hunter-killer for SB fleets because its neut bonus would not take much effect before the enemy was zapped by the 50 SBs. However, as a solo hunter or as a HK for a small BLOPs gang it was great because of its superior tank and the extreme effectiveness of its neuts in situations where the enemy is not expected to die instantaneously. I personally would prefer a neut strength bonus to a neut range bonus like it was but just bring the resists up to HAC level making it attractive in situations where tank matters. You just warp up to your target at zero anyway. You want to neut faster. And you want tank to survive longer.

I haven’t really thought about the Huginn and Rapier. I suspect that their ‘problems’ are more along the lines of not being properly used by the player base really.

I guess in summary, I think the pre-Proteus Caldari and Gallente recons don’t need balancing. They just need to be properly used by the players. They should never engage up close. The Amarr recons don’t need their EWAR bonuses changed. They just need the HAC resists. They should never engage far away. I have no comment on the Minmatar ships.

I’ve already commented on it, but to restate, I like the DSCAN immunity for the combat recons. I like encouraging CCP to be bold and increase options. Yeah, it may break some stuff, but they always have the option to pull it on the one hand, or more exciting even, to modify the characteristic, or even more exciting than that, develop modules and ships that will provide a counter to the new threat. Instead of screaming for them to keep things just as they are, we need to be saying, ‘if you’re going to implement X, it’s going to break Y, so then you’ll also need to implement Z.’ We do not need to be saying, ‘if you’re going to implement X, it’s going to break Y, so don’t implement X.’

If we don’t let them be bold with these recons, and we whine every time there’s a major change, then we will NEVER get them to make changes to blob warfare, logi chains, etc. I love Eve more than I’ve ever loved any game, but there’s some seriously lame parts of it. If we scream every time there’s a major upset to the mix and insist they leave things as they are, we’ll be stuck forever. So let them do the DSCAN immunity, let’s see what it breaks, provide feedback, use the CSM to influence them, and see how they fix it.

Star Citizen Can Be Inspiration for Eve

The other game coming out and the threat of the vaporware will positively affect avatar play.

The other games could have an effect on the rate of new player acquisition and retention. Our vets or even newer players that have already found something enjoyable about Eve are not likely to run out and quit Eve just because of these other games. Eve players never leave. They just take breaks. And more than likely people will play both games, playing Elite while ship spinning.

The main problem is that new players expect to be able to do something with the awesome Avatars they have created. It’s kind of a shocker for new players to learn that you are just a ship. Ever since the captains quarters came out the situation strikes them as kind of odd. Usually the forum posts about WiS are from newer players wanting it and then getting a bunch of responses from Vets calling them crazy for wanting it and then the threads getting promptly locked for being redundant.

I predict that the other games coming out will basically change the player attitude in Eve away from the cynical ‘Eve is just spaceships’ and ancient ‘the game is broke, fix what’s broke before you innovate’ ideas that have been around forever that don’t make any sense anymore. I’ve actually started seeing posts from vets on the forums that are kind of excited about SC and Elite having or promising to have avatar play and wishing Eve would have it too. CCP’s utter abandonment of avatar play came from the extremely negative and cynical reaction to it from the players. (I know micro transactions were at the heart of incarna’s problem, but let’s not derail the thread into a conversation about Incarna – we have to acknowledge that there was negative reaction to the CQ.) When these features come out in other games the Eve players will start wanting it for Eve and it will eventually happen.

However, Avatar play is a very resource intensive addition and CCP is already bleeding employees (at least from Eve – Valkyrie seems to be hiring people) and struggling to grow (Eve isn’t dying. In fact it’s growing. Just too slow for comfort).

Ultimately, I am certain that Avatar play will be back on the map although I think it will be a couple years down the pipe and integrated with Legion. We still have the big sov fix before us, gameplay fixes and improvements, and the carrot of the player-built star gates, which could be anything from a new structure to an utter change in the Eve universe.

Anyway, when the WiS posts come up I am always excited to post and reply that I want it too. But I am certain this is what will come about. However, I encourage more posts about WiS and particularly more posts about WiS from veteran players who may have been originally opposed to it before but after contemplating SC and Elite may have changed their tune. Let’s keep posting and get CCP thinking. Previously the WiS advocates were pigeon-holed ad a bunch of noobs and role-players. Let’s try to let CCP know that WiS is something that a lot of players would actually like and that they should have in mind as they develop Legion.

Fix the Rorqual

There was already a very long thread in the Eve Forums about the Rorq called “I missed the Fanfest Stream” that was monitored by the CSM and CCP. Ultimately the thread resulted in the Rorqual update planned for a few months back to be cancelled. The consensus was that pretty much any simple benefit to offense or defense would not be enough to convince anyone to siege it in a belt. Post-Phoebe, however, with a lower risk of dreadnought hot-drop, a simple combat buff to the Rorq could be considered, although I am still skeptical.

Another major idea was to basically change the Rorqual from being a booster ship to a miner – basically making it like a super incredible hulk. A lot of people liked it, but I don’t think it was seriously considered by CCP.

An idea, brought up by me, was adding some form of invulnerability. Apparently over a year ago, there was serious consideration given to giving the Rorqual a POS shield, but this was cancelled for technical reasons. When I put up my idea, most of the reaction to it on the thread was negative from the other posters and considered game breaking. However, I remember reading an announcement somewhere in which some Dev said that they were shelving the Rorqual update and potentially considering some sort of invulnerability that would allow the ship to be fought over. Keep in mind that while I proposed a specific idea of invulnerability, my major point did not involve details. There have been several different concepts about whether the Rorq could be reinforced, whether it would be able to exfiltrate conveniently, and exactly what the Rorq would be able to do while invulnerable, and what effects of the invulnerability on ships with the Rorqual would be (could the hulks just hide in the shield, could the Rorq and the hulks use drones in the shield, etc.)

I don’t know if they know what they’re going to do with the Rorqual. However, it is still being thought about, and it has changed from a simple matter of tweaking some numbers and buffing some stats to a major revision of how the ship will work.

EDIT: There is currently no restriction on sieging in a belt. I used to rent so deep in null that NOBODY was around. I have sieged in a belt before.